/*
 *  Water.h
 *  Rempart
 *
 *
 */

#ifndef __WATER
#define __WATER
#include "MapElement.h"

extern sf::Mutex globalLock;
class Water : public MapElement {

	
	
public:
	
	Water();
	
	
	static sf::Image* getDefaultTexture();
	static sf::Image* getDefaultMouseOverTexture();
	void resetDefaultSurface();
		
};





#endif